In the opening scene of Sony London virtual reality thriller Blood and truth, you are sittingSAS deal with Ryan mark, at interrogation. Opposite the table was a man named Carson, played by Bruce nan –Time Bond actor Colin Salmon walks back and forth while you’re on the grill for information. From your chair, you can pick up the file in front of you and throw it on the table (Or throw it to Carson). You use your digital hand gesture, flip the middle finger if you want, and participate in the drama scene when you think it is appropriate. This is a small narration, which is a relatively limited interaction compared to blistering, excessive interactionthe-Top action that constitutes the core of blood and truth, but its details highlight how its developers want you to “live” Mark’s role. As Ryan, you’ll be back in London to join your criminal family as family deaths expose mark to hostile mobs with a lot of plot twists along the way.
Of course, video games are all about role playing, which is a huge advantage for them, but VR allows developers to be a bit more direct. Sony London wants you to play John Wick in your own London gangster movie, charging on dirty London streetsWaving a shotgun and a rotating revolver, the bad guys rush into the eyeliner. It’s about shooting, of course, yelling, but it’s also about expression. This is why blood and truth are more interesting propositions than it may appear. “Some of our big inspirations came from movies like John Wick, James Bond, and death,” said Stuart White, head of Sony’s London studio .
“. “Like a gun –Fu Shuang, feeling control under pressure, big action-Spectacular setpieces. But at the end of the day, we are a game where we want to play something interesting. Don’t take yourself too seriously. But development is really taken seriously.
Blood and truth are a completeblown follow-Until The London Heist, the highlight of the studio’s PlayStation world, is basically a collection of bitesize technical demos for PSVR headsets. At the beginning of the recent revival, virtual reality games followed this smaller direction; Designed to play the quirky quickfire experience in a short period of time. Recently, developers began to stretch their legs with games like Sony’s own Astro Bot or Deracine of software. However, blood and truth is perhaps the most luxurious virtual reality game ever made. It still has to comply with certain limitations of virtual reality, which is essentially a rail shooter, but in every other division of Sony it is involved in the Metropolitan Police.
The shooting itself is very tactile. The game is played with a mobile controller as a “your” hand, able to pull the pistol out of the holster on the right hip or retrieve a more powerful weapon —Like assault rifles or shotguns. -Behind you. You can tap your hand back, aim sideways, or rotate the gun with two fingersWaving two pistols in the position of the angel of death. Or you can hold each weapon with your hands and stabilize your goal so that you can observe the holographic scene accurately.
Reloading lets you grab a cartridge from your chest and slot it home. There is no doubt that this is very intuitive after years of hard adjustment and game testing. In general, the game will allow if you feel you should be able to do something with your hands. This is reasonable, of course. The little piece I was going to play with, mostly back to Mark’s SAS era, was very interesting; The game is more than happy to raise the old story of action movies to 11.
Move between the secretly pop-up avatars, allAttack and explode on a rickety car and run away. I’m a good fool. Although it is the rail part, next to it you can open the door of a speeding car hard, lean down and pop out to fire the SMG fire, which has its obviousThis is not necessarily new even for virtual reality, but production value and rhythm are trying to distinguish it. Sony has introduced talent from Lord of the Rings and Harry Potter to help guide the movementCapture performance and visuals. Shooting a movie in virtual reality is a unique challenge, with both the audience and the participants paying attention to the players.
Judging from the direction and performance of NPC actors, it is not so much a movie as a drama, it is carefully positioned, timing and expression to engage players. Set-At the same time, the work is carefully arranged, full of slowSport and visual effects of bombing headphoneswearing player. On one occasion, before being launched into the London sky, I was rushing through a collapsed building and when I reached out in a panic to grab a hanging container, my stomach limpedMy (real-world)Chair like I did. At the same time, for the sake of authenticity, London was painstakingly re-created in some scenes. While the soundtrack is a clever and fiery combination of modern Griem music and sweeping orchestra scores.
The music director told me that if you take out a particularly spectacular “gun”, the soundtrack will inflate and inflatefu’ style. Of course, as impressive as they are, the excessive fragmentsthe-Top action and top-notch production value can only tell so many stories. Time will tell us whether blood and truth will be combined throughout the running time. But one thing that seems obvious from its rhetoric is that VR game development has entered a new level, at least at Sony, and it continues to sell headphones for its 4 million”Blood and truth” seems to be just the beginning of a new round of virtual reality, and if nothing else, it will start with a loud bang. .